ROYAL DASJ!
Quick Start
Royal Dasj is a strategic card game for 2 to 4 players.
Players build the Main Street and expand Royal Towers.
Win by:
• Playing all cards from your hand
• Forming a DASJ
• Forming a ROYAL DASJ
Game Components
The game contains:
• 52 playing cards
(A, 2, 3, 4, 5, 6, 7, 8, 9, 10, Prince, Queen and King)
• 1 Joker
• 1 Golden Crown
• 1 Starting Block
(Card box, gift box or deluxe wooden box)
Setup
1. Shuffle all cards thoroughly.
2. Deal 5 cards to each player.
3. Place the remaining cards face down as a draw pile.
4. Turn over the top card of the draw pile and place it on the Starting Block.
5. This card becomes the first card of the Main Street.
The Playing Area
The playing area consists of:
• The Main Street
• Royal Towers
The Main Street is the central horizontal row of cards.
Royal Towers are vertical card sequences built from Main Street cards.
Example of a new game
The revealed card becomes the starting point of the Main Street.
Example of a game in progress
The Main Street expands horizontally while Royal Towers grow vertically.
Main Street
The Main Street is built from the Starting Block.
Cards may be added when:
• The value is exactly one higher or one lower than the adjacent card.
• The suit is different from the adjacent card.
The Main Street can contain a maximum of 7 cards:
• 3 cards to the left of the Starting Block
• 3 cards to the right of the Starting Block
Royal Towers
A Royal Tower is built from a card on the Main Street.
All cards in a Royal Tower must:
• Have the same suit as the Main Street card.
• Follow a valid numerical sequence.
A Royal Tower may be built upward or downward as long as the sequence remains valid.
Examples:
Ascending: ♥Q → ♥K → ♥1 → ♥2 → ♥3
Descending: ♥5 → ♥4 → ♥3 → ♥2 → ♥1
Actions During Your Turn
During your turn, perform exactly one action:
• Place a card on the Main Street.
• Place a card in a Royal Tower.
• Move a Royal Tower.
A complete Royal Tower may be moved to another compatible Main Street card.
A Royal Tower may only be moved if the player immediately fills the freed Main Street position with a valid card from hand.
All cards in the moved Royal Tower must remain part of a valid sequence after the move.
• Play a Joker or Golden Crown.
If no valid action is possible, draw one card from the draw pile.
If the draw pile is empty, your turn ends immediately.
Move a Royal Tower
A complete Royal Tower may be moved to another compatible Main Street card.
A Royal Tower may only be moved if the player immediately fills the freed Main Street position with a valid card from hand.
All cards in the moved Royal Tower must remain part of a valid sequence after the move.
Example:
A player holds 5♠ in hand.
The Royal Tower currently attached to 5♦ can also be attached to 7♦ while remaining a valid sequence.
By moving the Royal Tower, a Main Street position becomes available.
The player may then place 5♠ on the newly available position.
Situation before moving
Situation after moving
Special Cards (Joker & Golden Crown)
The Joker and Golden Crown are wildcards.
They may represent any missing card required to complete a valid sequence.
On the Main Street, a wildcard represents a valid value while remaining flexible until replaced by a valid card.
Example:
Playing a Joker
A player may replace a card with a Joker.
The Joker keeps the value 6 in play, but does not permanently determine the suit.
The Joker now represents a value 6 on the Main Street.
Any valid 6 may later replace the Joker, provided it follows the Main Street rules.
Exemple:
Taking back the Joker
A player steals the Joker by replacing it with 6 of hearts
DASJ
A player achieves a DASJ when the last four cards in hand are:
• K♥• K♦• K♣• K♠
The player must be the active player.
Wildcards may not be used to complete a DASJ.
The player reveals all four Kings, calls "DASJ!" and wins immediately.
Not Allowed
• Three Kings and the Joker
• Three Kings and the Golden Crown
ROYAL DASJ
A player achieves a ROYAL DASJ when the last five cards in hand consist of:
• Four cards of the same value
• The Golden Crown
The player must be the active player.The player reveals all five cards, calls "ROYAL DASJ!" and wins immediately.
Valid
• Four 2's + Golden Crown
• Four 8s + Golden Crown
• Four Queens + Golden Crown
Not Allowed
• Three cards of the same value + Golden Crown
• Three cards of the same value + Joker
• Four cards of the same value without the Golden Crown
Winning the Game
A player wins immediately by:
• Standard Victory = Playing the last card from hand.
• Achieving a DASJ.
• Achieving a ROYAL DASJ.
If multiple players believe they can win, the normal turn order still applies.
Only the player who performs a valid winning action during their own turn is declared the winner.
Example:
Standard Victory
The player has only one card remaining: 2♦.
The player places 2♦ on a valid position of the playing area.
The player has no cards remaining and wins immediately.